
(18) Economy Update
- Published August 6, 2025
This guide aims to acquaint pre-economy players with the broad strokes of changes implemented between Wynn versions 1.18 and 1.18.2.2.
It aims to explain in broad strokes how such changes are relevant to modern gameplay and provide enough information to get started with the mentioned features.
This is not a changelog, and this is also not a guide. For exact changes, see the changelogs linked on the wiki.
This article is under construction and is incomplete!
Professions
To be written!
Role of Professions in Wynn
To be written!
Gatherings vs. Craftings
To be written!
Crafted Items
To be written!
Article by Metrafish
Challenge Gamemodes
When making a new character, you can now choose to start them in up to four gamemodes that add an extra challenge to your playthrough:
Special gamemodes are designed for experienced players who want to test themselves with higher difficulty settings. Aside from Ironman/Ultimate Ironman, none of them are mutually exclusive, and you can have one character with multiple gamemodes at a time.
Hardcore
For hardcore users, death results in all items dropping, as well as a cosmetic icon beside their username turning grey to indicate a failed challenge. (Req. Lvl 30+ character)
Craftsman
Craftsman limits players to only equipping crafted items. (req. Lvl 50+ character)
Ironman
Old ironman (now called ultra-ironman) limited players to just their inventory their ingredient pouch (which they are allowed to store anything in). (req. Lvl 50+ character).
New Ironman (now called ironman) was subsequently introduced in the spellbound update and gives its users access to the new character banks (but not account banks).
Hunted
See hunted.
Trade Market
To be written!